This is a discussion of Ada Palmer’s Too Like the Lightning and Seven Surrenders, which are the first two novels in a sci-fi series called Terra Ignota.
I’ve put “book review” in quotation marks because I cannot pretend that my essay is meant to provide useful information to people who are considering reading these books. It’s not even really meant to discuss the books’ artistic qualities at all, although in fact it does that thing, in the process of getting where it needs to go. It is a philosophical complaint that happens to have their text as its substrate.
I am writing this for an imagined audience that has already read Terra Ignota. Not even because of spoilers — although there are some spoilers, at least in a plot-structural sense — but just because I’m trying to grapple with the implications of a complicated thing, too complicated for me to be able to reproduce it in summary at the level of fidelity that would be needed.
If you’re interested in getting a more normal sort of book review from me, all I can provide is the following:
1. For various complicated reasons, there is no way in hell that I can be remotely objective about Terra Ignota as a piece of literature, and you should probably turn to someone else if you want sound analysis of its artistic merit.
2. That being said: the critics all seem to be describing it as a beautiful jewel of a series, and as far as I’m concerned, in this case the critics are completely right. The prose is clever, and intricate, and manages to remain fun despite its incredible density; the best of the characters are refreshingly individual, original, and bizarre; the author’s chops as an intellectual historian shine through, and she takes a contagious delight in treating serious ideas with the seriousness they deserve; and yet, in the end, all of these are garnishes beside the real feast. Given the values her own writing espouses, I can pay Dr. Palmer no higher compliment than to say that she channels the sensawunda of Golden Age sci-fi, in a pure way that we haven’t much seen since the Golden Age. She dreams up weirdness after weirdness that can be dropped upon the world, and asks “what if?,” and then takes the time to explore all the answers to that question. I want to call it “great worldbuilding,” but in so doing I would mislead. In this fallen age, “worldbuilding” is a term that has come to mean something less remarkable than the thing these novels are doing. This is not RPG-sourcebook material — this is not “check out the clever rules of my magic system!,” or “look at all the heraldry and politics I made up for my feuding noble houses!,” or anything so common — this is imagining substantively different ways that reality could be. It is good. You should read it.
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